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Campaigns and Living OD&D

September 14, 2009 Victor Raymond

Rob Conley has some interesting ideas about a kind of Living OD&D that might be something TARGA might eventually run.  (Is that enough “might”s?  It’s very exploratory in nature, or so it would seem to me.) What I find fascinating about this is that in matches what people did oh-so-long-ago, where characters and campaigns were… Continue reading Campaigns and Living OD&D

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Table Fees

September 14, 2009 Victor Raymond12 Comments

“Five dollars an hour.” “For a table?” “Yep.” “…And that’s if the game is out of print or unavailable from your distributor?” “Yep.” I stood, slightly dumbfounded.  The gaming tables were in a next-door store front, at that moment completely empty of gamers.  The Not-So-FLGS manager smiled that “I’m with a customer but I don’t… Continue reading Table Fees

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Dan Proctor interview

September 10, 2009 Victor Raymond

Dan Proctor, author of Labyrinth Lord, gets interviewed over on RPG Blog II.  It’s an interesting interview, since I chose Labyrinth Lord over Swords & Wizardry for OD&D simulation. I found myself curious about it and the Advanced Edition Companion – since much of what I wanted to add to my game was somewhere in-between… Continue reading Dan Proctor interview

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Need some help

September 7, 2009 Victor Raymond5 Comments

I’m working on a project that might be rather interesting when it’s done.  What I need is this:  a global project of the Earth with the poles in different locations – the South Pole somewhere around the Black Sea, and the North Pole somewhere in the South Pacific.  Some more glaciation would be cool, too. … Continue reading Need some help

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Player-characters are….

September 6, 2009 Victor Raymond

“I’m a loafer with a dead-end job in real life; why can’t I play a hero in a fantasy game?” I’ve heard comments like this fairly frequently from gamers with whom I’ve played, over the years. Aside from the self-esteem issues implicit in the comparison, there’s a fairly good reason why not every player-character is… Continue reading Player-characters are….

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What are these “modules” of which you speak?

September 5, 2009 Victor Raymond3 Comments

When I first started roleplaying, back in 1975, there were no modules. Instead, people spoke of “dungeons” – as in, “Say, we’re going to play in Steve’s dungeon on Saturday – want to join us?” The idea of going on an adventure was firmly inside the frame of a larger campaign. Some people had elaborate… Continue reading What are these “modules” of which you speak?

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Open-Ended Campaigns

July 23, 2009 Victor Raymond6 Comments

One of the more interesting aspects of the early days of role-playing games was the assumption that campaigns were something that lasted some time. Certainly Greyhawk and Blackmoor lasted a very long time – but in the first decade of gaming, there did not seem to be any sort of assumption that a campaign would… Continue reading Open-Ended Campaigns

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Moving and various issues

July 19, 2009 Victor Raymond2 Comments

I’m moving to Madison, Wiscowsin at the end of the month. Not too surprisingly, I’ve decided to invest in a lot of standard-size boxes to make the move go more easily. A quick check of Uline revealed that they had 12x10x10 boxes (that’s 30.5cm by 25.4cm by 25.4cm for metric folks), for 51 cents in… Continue reading Moving and various issues

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Aaron Allston needs your help

July 15, 2009 Victor Raymond

As it turns out, Aaron Allston has had an emergency bypass operation. Aaron’s a science fiction writer, and in the past contributed significantly to The Space Gamer and other SJG projects. Details on how to contribute money for Aaron’s recovery can be found here. This isn’t the first time someone in our community has needed… Continue reading Aaron Allston needs your help

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De gustibus non est disputandem…and all that

July 15, 2009 Victor Raymond8 Comments

I ended up recently having an online conversation with Jonathan Tweet about his recent experience with Old School gaming. He seemed to mildly enjoy it, but had this to say about the rules: The problem with such games is that there’s a lot of bad stuff that people are nostalgic for. For every bad rule… Continue reading De gustibus non est disputandem…and all that

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Victor Raymond

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Ancient Academy Games
The World of Tekumel
Fight On! Magazine
Original D&D Discussion

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Blogs and Websites of Note

RetroRoleplaying: The Blog
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