I spotted the first of these from Nick Mizer’s G+ commentary, and the second one has been on my radar ever since the good people at Gamegrene cast a jaundiced eye towards D&D 4th Edition back in 2009. The contrast between the two is noticeable.
From Dungeon of Signs:
“D&D is not heroic fantasy, it’s low fantasy, and it’s not a game of power fantasies for each player, but a a game of collective world-building between players and GM. By “power fantasy” I’m not trying to be dismissive to other games or genres that are about individual advancement of an avatar, I’m attempting to draw a distinction between a fantasy narrative that is of individual success (empowerment) and one that is the narrative of a world (like a history).”
Gamegrene’s 2009 “review” of D&D 5th Edition:
“This Dungeon Scenario is custom-tailored to your specific group, and perfectly balanced so no one ever has a chance of dying. It’s like being in your very own novel as the heroes! Each Scenario includes a brief introductory scene (you can role play if you want to but why bother, you can skip this) and then a Dungeon Delve to enter, with a monster encounter and some treasure, all pre-designed in the book and well-balanced. Kill the monster and move on. Just run through 5 two-page encounters and you get a level. 10 pages per level, 500 pages total, lots of content, and all of it is predictable, fun and fast!”
Not that this bears any resemblance to games currently being played, right? But if someone wanted to object to Gamegrene’s rather pointed critique, then perhaps they might first look at some of the things said about the OSR by gamers with a “New School” perspective….