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Tékumel Thursday: The Rest of the City

Looking at the rest of Jakálla outside of the Foreigners Quarter, let’s note where the other armories are located (all reference numbers are taken from the key to the Jakálla city map): 57.   Armoury and Marine Outfitting Workshop of Grékka the Yán Koryáni.58.   Armoury and Smithy of Ghrý of the Vermilion Helm.59.  … Continue reading Tékumel Thursday: The Rest of the City

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Tékumel Thursday: The City Half As Old As The World

One of the interesting aspects of Empire of the Petal Throne is that it includes the first city map for a roleplaying game, the map of the city of Jakálla.  (The first fully-detailed city setting, The City-State of the Invincible Overlord, was published by Judges Guild in 1976, a year after Empire of the Petal… Continue reading Tékumel Thursday: The City Half As Old As The World

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Tékumel Thursdays 12: Alignment in my Tékumel campaign

One of the biggest issues I had to deal with in starting my Tékumel campaign had to do with alignment.  Tékumel’s alignment system is different from the various alignment systems in D&D, and is more grounded in the setting, which is helpful.  My experience in the original campaign was that the player-characters worshiped different gods,… Continue reading Tékumel Thursdays 12: Alignment in my Tékumel campaign

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Tékumel Thursday 11: Trolls in the Woods

The need to convey news about what was happening elsewhere in the Empire presented a challenge to Prof. Barker in the original campaign – or player-characters were along with Prince Eselné when this encounter took place: “…Know ye, O Omnipotent Eye Which Sees the World, that your excellent son, Lord Eselné, has travelled to Chéne… Continue reading Tékumel Thursday 11: Trolls in the Woods

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Tékumel Thursday 10: EPT Rules Updates – Introduction

It is worth keeping in mind that Empire of the Petal Throne (EPT) was one of the first roleplaying games published after Original D&D.  The fact that it is well-written and laid-out in a clean and attractive fashion for the time can mask this fact.  But that also means that there are things not necessarily… Continue reading Tékumel Thursday 10: EPT Rules Updates – Introduction

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Tékumel Thursday 9: Starting My Campaign

Tékumel is very well suited to the long-form tabletop roleplaying campaign.  It has cultural, social, and historical depth, it covers a vast area, and has tremendous detail to it.  It is also incomplete, which invites further participation by game masters wanting to contribute their own ideas to the game.  So it should not be surprising… Continue reading Tékumel Thursday 9: Starting My Campaign

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Tékumel Thursday 8: The Haunted Sákbe-Road

This is the first Dispatch to the Petal Throne, and is highly appropriate, since it involves an adventure undertaken by one of Bill Hoyt’s characters, a priest of Keténgku… “ . . .Know ye, O Perfumer of the Nostrils of the Gods, that an intelligence has come from your city of Urmish of most curious… Continue reading Tékumel Thursday 8: The Haunted Sákbe-Road

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Tékumel Thursday 6: What About All Those Dispatches?

Starting in The Strategic Review, Vol. II, No. 2, published in April 1976, reports of what was happening in Prof. Barker’s campaign began to appear.  These were written in the form of dispatches sent through the Imperial bureaucracy, possibly requiring some sort of action – thus giving readers a window into the World of Tekumel. … Continue reading Tékumel Thursday 6: What About All Those Dispatches?

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Tékumel Thursday 5: Fresh Off the Boat

Probably the biggest issue that people have with running Tékumel is that the setting is an unknown and foreign land, and nobody is actually from there.  Original Dungeons & Dragons seemed to assume that the adventurers were on the edge of civilization, and beating back the forces of darkness.  Tékumel, by contrast, seems like you… Continue reading Tékumel Thursday 5: Fresh Off the Boat