The Wilderness Architect

One of the first things I encountered when I ventured into the online world of the Old School Renaissance was something of an obsession with dungeon design.  What made it worse was the assertion that wilderness adventuring was “broken” and there was no real rhyme or reason to how to design a wilderness campaign.

This got me into a lot of arguments.

Remembering a series of articles from White Dwarf entitled the Dungeon Architect, I decided to go back to Vol. 3 of OD&D, and really “get under the hood.”  This gave rise to a series of posts on the ODD74 forum entitled, “The Wilderness Architect.”  This was expanded upon and published as a series of articles in Fight On!.

I’m now planning on releasing this as a relatively inexpensive POD book and PDF file, with some rather cool additional material.  I could go with Lulu, and do it as a 6×9 perfect bound book, or do it as a digest-sized comic (5 x 7.5) from Ka-Blam, which might be cheaper.  What I would like to do is produce it as a 5.5 x 8.5 digest sized booklet, saddle-stitched.  If anyone has suggestions on this, either on the format or on where to get it done, please let me know.  Thanks!

6 thoughts on “The Wilderness Architect

  1. Why don't you try picking the brains of John Adams (Brave Halfling Publishing), he's had a lot of experience in this area and is quite approachable (though very busy). ­čÖé

  2. Feel free to email me, Victor: we can point you to our printers if you'd like (who are a considerably better deal than Lulu), or at least suggest some publishing partner options ­čśÇ


  3. Wow, cool! Looking forward to seeing that!

    Please do keep us posted about the nuts-n-bolts of publishing it too, I've seen Lulu, but don't know a thing about what other options are out there.

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